Slime Climb is my first Android and iSO project and it was centered around the goal to effectively monetize and gain retention in a mobile game.
In this project, I made use of:
JSON + JSON.NET
Sourcetree + Gitlab
My Contributions Included:
Lead Programmer, project was largely developed and prototyped by a designer. I taught them how to implement the systems they desire.
Optimizations, using optimization techniques to improve performance for a wide range of mobile hardware.
Saving & Loading, working with an existing code base to implement saving an loading of player data (Ie, Cosmetics, Currency, Highscore and Mission progression, etc)